SSG looping envelopes are capable of FM ring modulation and the built in CSM mode is a speech synthesis system that found its final power in the FS1R unit, the most powerful YAMAHA FM synth to this day.Īll these techniques are side usage of FM synthesis built around this simple fact.įM is adding side bands overtones from a pure or almost pure tone while subtractive synthesis is the opposite. When I was working on the FMDrive VST I have found that the potential of the YM2612 FM chip was huge and rarely used to its full effect. Nowadays people are more inclined to listen to crazy digital sound than before. I think that the old days of FM mainly emphasis what I call "Soft FM" DX piano sounds etc.not to crazy for the masses. The sound can't go pretty crazy and creative, melodic or percussive and you can design any drums or sound. From the Sample Format dropdown list, choose WAV (gzip) or FLAC. You can switch to formats by going to Preferences > Im/Export. Once decoded, the compressed file matches the original uncompressed file. An oscilloscope (hard or soft) is handy at first because you will see what modulation do to the waveform. Renoise stores samples in a lossless format, either GZIP'ed WAV or FLAC. all this while playing and it is a new world of moving tones opening up. Modulation is the key, changing ratio, envelopes, pitch etc between operators, velocity assign, expression etc. It is for sure one of the best synthesis method if you want to program a bit. Yeah I co-sign that, FM is often dismiss because of static presets or lack of knowledge. It's still challenging to program, but it comes with really good examples. FM8 is a really good softsynth, and it goes way beyond trumpets and bass plucks. If you modulate the modulator even with a simple envelope you can get some sweet timbres. Users may find this confusing at first, but trackers make it simple to. The difference between piano roll and tracker is that piano roll moves horizontally, while trackers move vertically. Yeah I think static fm sounds are the cheesy ones. ReNoise 3 replaces the typical piano roll with a tracker, which is claimed to be 'the most powerful tracker in existence'. I'm not sure what exactly is so hard about it, but I can agree that it gets a bit cumbersome when you have to deal with a lot of operators. FM has a history of cumbersome and clunky interfaces, but in tools where everything is properly exposed in good user interfaces (that lend themselves to the type of experimentation you typically couldn't do with yamaha synthesizers), I don't think it's a lot messier or less immediate than subtractive synthesis. There has just always been a lot of sucky game musicĪlso, I hear a lot of people saying that FM is hard (not just from breakphase, so the following is not directed at him in particular), which I think is unfair. I don't think that a low overall quality could be the result of some sort of particular lack of experience at the time. When the Mega Drive came out there was a history of people using PSG type chips before the Mega Drive.īy the time the Mega Drive was released FM was pretty well established on the japanese home computer market (MSX with expansions, X68000, PC-8801, PC-9801, Master System etc).
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